This is a simple blog I set up to keep track of any important updates in my CG experiment and anything else that might be spawned from it.
|Posted by takoyakida on January 3, 2016 at 1:20 AM||comments (0)|
|Posted by takoyakida on January 1, 2016 at 2:25 AM||comments (0)|
Here's a little freebie for the 2Tone dress over at renderosity.
It comes with two 3Delight and two Iray presets using my own textures at 4000 x 4000, diffuse and bump maps.
It you like it please consider visiting my store at Daz and telling your friends!
Thank you for your support!
|Posted by takoyakida on December 27, 2015 at 5:15 AM||comments (0)|
You all know what time it is? It's freebie time! Woot!
Today's delicately crafted masterpiece is perfect for your day at the pool! What better way to make your prescence felt than to soak your friends with a cool refreshing wave of pool watery goodness! Enjoy! And if you like it please do spread the word about my products. Thank you so much for all your support!
If you like this free product, please consider telling your friends and visiting my store at Daz!
Thank you for your support!
|Posted by takoyakida on December 24, 2015 at 1:35 AM||comments (0)|
In celebration of my new product at DAZ 3D, here is a 1 free pose and 1 facial expression for G3F and Arabella 7 (4 pose presets in all).
The files can be found under
...People\Genesis 3 Female\Poses\Tako Yakida\Freebies\Genesis 3 Female
...People\Genesis 3 Female\Poses\Tako Yakida\Freebies\Arabella 7
|Posted by takoyakida on December 21, 2015 at 10:35 PM||comments (0)|
Get it here!
Whether its sleeping on the ceiling, alien abduction, angry spirits out for revenge or a powerful sorceress commanding the elements, this set of highly detailed poses has you covered.
25 DUF poses for Genesis 3 Female and 25 DUF poses for Arabella 7
A few samples:
|Posted by takoyakida on December 16, 2015 at 8:20 PM||comments (0)|
Tis the season for freebies so here is a little set of rocks and splashes photos for everyone. Free for commercial or personal use. Details in the readme.
This pack contains 6 .jpgs at 4928 x 3264. Total zip size 9.56 mb.
|Posted by takoyakida on November 21, 2015 at 1:55 PM||comments (2)|
It's been a while since I've posted anything. I've been busy with my 40 hr a day corporate antics. But somehow I've managed to squeeze in some time for 3D again. So I thought it would be nice to offer a little backrop for portraits and such. It's saved as a DAZ Studio prop but you can grab the obj from the Geometries folder if you want to import elsewhere. Hope you like!
By the way, it's UV mapped which means you can apply any image of your choice to it for some color to your background!
|Posted by takoyakida on November 2, 2015 at 11:05 PM||comments (0)|
Well, I've finally got back into 3D after a very long stint of just working all day every day at my day job. Eventually I might even start publishing products again. In the meantime, I've started learning Reality 4. This is my second attempt at a render using the new integrated software.
Hope you like!
|Posted by takoyakida on April 20, 2014 at 11:50 PM||comments (0)|
This applies to photography as well as to DAZ Studio/Reality etc, etc.
The above image was created with two separate Reality/LuxRender renders blended using an awesome program called Combine ZM.
You can download the program free here. (No, I do not work for them nor am an affiliate, I just love the program. )
I was unable to get the gun and her face in focus without it. That's physics for you.
Check out a simple tutorial on how to do this.
|Posted by takoyakida on April 13, 2014 at 10:20 PM||comments (0)|
This is a tutorial on how I made the above log from Stonemason's Enchanted Forest set look so realtistic using my favorite method of making surfaces look realistically "bumpy" in the Reality plug-in for DAZ Studio. Note that the original log settings in DAZ Studio weren't designed for Reality necessarily, so this is not to say that Stonemason's displacement was in any way at fault.
Warning: This method is resource-intensive, meaning it might take a
slower computer more time to render properly, so you might want to
go out and get a sandwhich during the process, or take a vacation to
Italy and say high to Paolo, Reality's creator, while your computer
does its business.
First, for those who don't know, I will explain the difference
between bump and displacement in the 3D world.
Bump: The illusion of bumpiness/roughness on a surface. It does not
actually change the shape of the surface one bit. It is less
resource-intensive than displacement so sometimes you can get away
with this method and it looks all right.
Displacement: Actually displacing (moving out of its normal
position) the surface of your object to create real bumpiness. You
can use bump and displacement together if you choose, to balance out
your resources to get just the effect you want.
Ok, now that that's out of the way, I'm going to show you how I made
the log look the way it did in the above image.
Here is a detail of the log just for kicks:
Notice how many bumps it has?
This is because I used a method of displacement called "micro-
facet". Micro = tiny, facet = side (think of a cut diamond. Each
side is a facet). Facet in this case can also be called a "face"
which is what it is more commonly known as.
Why are tiny facets/faces important? Rather than give you a long explanation of that, here's a simple diagram:
Make sense? Good.
Now onto the settings.
0) Open Reality and select your object. Go to the modifiers tab.
1) Make sure the Use Micro factes box is checked
2) In this screenshot we see I set it to a whopping 299 subdivions. So we take the total number of faces in the object, let's say 100, and we divide all those up 299 times, you get a very fine "mesh" (what we call all the faces together that make up an object in 3D).
3) Then I fooled around with the positive and negative values, which control how high and low the bumps and grooves get. We want the bark to stick somewhat but not too much, so a positive 0.0030 and negative -0.010 seemed to work just fine in this case but your values may be much different.
4) The strength slider can be played with to increase or decrease the overall effect to your liking.
You can play similarly with the bump map to add some more detail to the surface but remember it won't affect the actual shape, so its outline will remain the same.
And that's all there is to it. Hope this helps you make some cool effects out there!